

It’s imperative to get in peak condition, but too much or too little sparring can effect your fight. Between each fight, you get 100 weekly points to choose how you train, what promotional work you perform, and how you prepare for your upcoming match. The Career Mode has seen some improvements, but on the whole it is very much the same type of experience. After so long since the last game, you’d have thought they’d want to rectify this. Legs turn to jelly and cave in under the body, and there’s no momentum based from where the strike was made. Watching Daniel Cormier flop to the floor in such an unrealistic way takes the shine away from actually securing the knockdown. Animations still don’t look great, especially when you knock down your opponent. Whilst the ground game has been improved, striking is pretty much the same as it was over two years ago. Striking is much of the same, except the different punches and kicks require you to hold in certain inputs to land a move. Locking in a move on the joints brings up a semicircle gauge, and instead of using the right stick to move over your opponent’s bar, you’ll use the left and right triggers to do so.Ĭlinches are now initiated by pressing the right shoulder button and Square (or X on Xbox), and it feels more fluid than its predecessor in moving between striking and locking up. Keeping on them consistently will apply more pressure and eventually make them tap. To make your opponent submit, you’ll need to move your coloured marker over their’s, chasing it round the circle until it overlaps. If you go for a choke, a circle will appear on screen. Submissions are now done via chokes or a focus on joints. Using the new Grapple Assist mechanic, you don’t need to worry about much, other than whether you want to make your opponent submit, go for the ground and pound, or get back to your feet.

Taking an opponent to the mat is more streamlined than ever before. Replacing the obtuse submission system with two distinct mini-games allows for better control, and it often made me want to initiate a takedown without living in fear that it could go horribly wrong. Thankfully, UFC 4 has made it a lot easier when on the ground as well as in the clinch. Previous UFC games featured such a frustrating grapple and submission game that it zapped the enjoyment out of picking the path of a Jiu Jitsu or wrestling fighter. There’s nothing more satisfying than getting a KO in the Octagon, but for years it has felt this is one of the only ways to get a guaranteed victory in the UFC titles.
